Using impact suit training effectively and safely
Impact suit training plays an important part in developing an officer’s abilities in — and understanding of — defensive tactics, known to many as close-quarters combat. Though DT/CQC training encompasses many aspects of potentially violent physical encounters, the time dedicated to impact weapon training can often be sterile and unrealistic. The ability to have a role player suit up in a protective suit and act out dynamic movements can break through the rote drills and deliver a multitude of benefits.
For example, the student’s response to stress can be gauged depending on how aggressive the role player becomes. Also, the targets presented by the role player are much more realistic than a hand held baton shield. Overall, the impact suit was designed to protect the role player from blunt trauma injuries so that the training can be more realistic while lessening the chance of injury to both the student and role player.
One benefit that many trainers agree on is the ability for the role player to hit the student. While this may seem cruel or malicious to the uninformed, there are many police recruits that have never experienced the physical/emotional force and violence of a school-yard fight, contact sports, or a general punch in the face. This is partly (at least) the consequence of a generational change in society.
During the course of a career in police work, there is a high likelihood of an officer being involved in a knock-down, drag-out fight while attempting to take a suspect into custody. During this type of altercation, taking a “punch on the nose” is not unrealistic. It is a good idea for the trainee to discover the physical and emotional response to being punched in the face while still in a training environment. It is important to allow the trainee to experience this sensation, but only to the point that it is instructional and controlled. There is a vast difference between delivering a controlled strike to the student in order to allow him/her to experience it and pummeling a student simply because the role player can.
A person should not be selected if he/she:
Selecting the proper head gear for the student is critical if the role player is allowed to strike to the head of the student. The head gear should offer sufficient padding surrounding the head to lessen the risk of head injuries. Even the best head gear will not prevent head trauma from a strike that is delivered with full force. Again, it is important that the role player delivers only controlled strikes that will produce the desired effect. Equally important is some type of protection across the face that still allows the student to clearly see the role-player instructor. This will help prevent the nose breaks that will certainly come from using head gear with no face protection. There are several manufacturers that offer face shield solutions.
The safety of the role-player instructor is equally important. Having a second instructor on the mat acting as a safety officer will help accomplish this. The safety officer needs to monitor activities to make sure there are no reasonably preventable injuries to either the student or the role player. While the impact suit itself will protect the role player from blunt trauma injury, there are other ways the role player may become injured unless certain parameters are established for the engagement.
A student that becomes panicked, overwhelmed, or enraged and begins to use tactics that may easily injure the role player must be stopped by the safety officer immediately.
Staying Safe and Effective
I was privileged to have recently attended a course taught by members of the Salt Lake City Police Department regarding their response to several active shooter events (I highly recommend this course for all law enforcement). Among the many points they discussed, one that parallels our training objectives was the need to convince the students that the training scenario is real in their own minds. If the student believes the training scenario to be real, the brain will be “tricked” into thinking that the student has already “been there…done that” when the actual event happens.
Allowing the role-player instructor to improvise and/or deviate from the script for the sake of amusement or self-gratification should never be allowed. An example of this would be a scenario that is designed to test the impact weapon skills of the officer while under stress after cardiovascular exercise to increase the heart rate. The role-player instructor is ordered to continue the fight until instructed by the safety officer to stop. The role-player instructor is told to only offer resistance that would not cause the student to have to use deadly force. It would completely alter the scenario from the objective if the role player were to decide to change the parameters of the scenario to include:
Assessing Submission Recognition
The ability to conduct successful impact weapon suit training is completely in the hands of the trainers. Keeping the training realistic, effective, safe and within the parameters of your learning objectives will allow this important training to continue in your agency.
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