From PANIC ATTACKS...to the HIGH GEAR System
Tony Blauer started doing force-on-force scenarios way back in 1982. He had developed a method called the PANIC ATTACK which was a 'force-on-force' scenario drill [not sparring] that incorporated scenario, location, dialogue and a moral/legal objective into one drill. These simulations not only induced intense adrenaline dumps in the participants but it also taught them in advance of a real world incident what worked and what didn't. It helped students, trainers and fighters separate fact from fantasy.
During the 1980's, protection during these drills consisted of a patchwork of gear borrowed from any sport: a hockey helmet, catcher shin guards, TKD chest guard etc. Of course, the old gear always restricted martial movement, as it was not designed to work in concert with other pieces or with a fighting system. And each component was really only designed to deflect a ball, puck or take one hit.
After thousands of hours and hundreds of simulated fighting encounters, it was obvious that articulated protective gear would really benefit this revolutionary training approach. In 1990, some 8+ years after his first simulation seminar , Tony sat down and sketched the gear.
Over a period of seven years that included $60,000 worth of R & D, trial & error, tenacity and will, the first fully functional impact suit was completed. Today HIGH GEAR is used the world over by the most progressive trainers. It is a cutting edge & high-tech piece of training equipment.
HIGH GEAR is an investment in confidence building and improved safety.
Most simulation suits are assembled with large dye-cut pieces of foam, the HIGH GEAR suit is meticulously assembled with over 500 finishing stages that include sewing, gluing, inserted trauma plates for shock deflection, various foams, fabrics, leather and Plexiglas. It is a very detailed and timely process, HIGH GEAR has exceptional functionality, mobility and tactical flexibility because it was designed by the fighter/trainer who created the original drill.
What follows is a very detailed explanation of our training & development philosophy. It is crucial information for those wishing to understand the rational behind our training method and gear.
Gear that is too bulky will not be used as often. Our gear is sleek, fitted and lightweight, in fact two full HIGH GEAR suits will fit in a normal suit case making mobile training simple and efficient.
Gear that weighs too much, slows down the aggressor. In other words the simulation occurs at a slower pace than a real-world incident. This cannot create true tactical decision making speed. A single HIGH GEAR suit weighs about 7.5 lbs. head-to-toe. This is incredibly light and allows for the necessary real-time, real-speed training session.
3. SIZE & BULK:
Gear that is bulky and weighs too much actually creates more risk for the role-player as the 'bulk' inhibits evasion or recoiling during necessary spontaneous survival movements. It also perpetrates an imagined 'insulation' from injury and against impact [very important principles], so role-player ends up standing in place rather than moving realistically. This is a drawback for the student who does not mentally blueprint real-life reactions, and this can be very dangerous for the role-player when students lose self-control due to adrenaline and fear dumps. This 'insulation' principle [found in oversized& bulky gear] accounts for many of the training injuries in conventional simulations. HIGH GEAR is so light & streamlined that that true movement is available for both participants in a force-on-force evolution. [Watch the demo tape and within seconds one forgets that both athletes are wearing gear ... this is important to notice in yourself and to point out to your client...the gear DOES NOT interfere with the athletes technical or tactical choices!].
Gear that is too bulky does not transfer impact so feedback and pain management are never introduced in training. Penalty is a key component in creating risk/fear in training, HIGH GEAR is deliberately referred to as IMPACT REDUCTION GEAR, directly implying that 'impact' will result. Often trainers will ask us if you can use duty weapons on the gear and I'll ask them if they use real bullets during simulations as well?? The point is that the benefit of using a real duty weapon pales in comparison to being able to replicate real fear, threat, behavior and pressure. Understand this, because it is a fundamental reason for HIGH GEAR's success with progressive trainers. Using a duty weapon when a role-player moves too slow, and targets are bigger and closer than in real life provides no tactical feedback and doesn't offer a trainer realistic information about a participant's psycho-physical response time under true pressure.
5. TARGET ACQUISITION:
Gear that is too bulky distorts proximity sense so that the targets often struck in training are not the same as in the street. This counter point was covered in the above reply. Simply, the ability to make contact with a realistic target while in motion is a byproduct of the HIGH GEAR design.
6. TECHNICAL OVERCONFIDENCE:
For the very reasons of #5, participants who train with oversized gear develop tactics around the gear, and end up developing skills & drills for a target that does not really exist. Aside from the danger described in #5, a false sense of security can develop when hitting a target is too easy. HIGH GEAR role-players move with natural movement, and the actual 'size' of the attacker is proportional to a real person, the result: what you do in training replicates what you must do in the real confrontation.
7. TIME TO GEAR-UP:
Most oversized gear takes 10 -20 minutes to suit up. HIGH GEAR takes a little over 3 minutes [a boxing round] to put on solo. This time is cut dramatically when training partners assist.
8. TACTICAL CLOSURE FOR THE PROFESSIONAL:
Oversize suits do not allow for the all important theoretical closure of the close quarter struggle, which for the LEO or soldier is handcuffing or prisoner handling, for the MMA athlete its a submission move. No one using any of the bulky scenarios suits on the market has ever completed the proverbial 'handcuff', in fact no other gear allows for grappling or groundfighting either. Only the HIGH GEAR suit allows for cuffing, groundfighting, clinching, weapon control and so on.
9. SCENARIO AUTHENTICITY:
Oversize suits do not allow role players to dress up so that officers/soldiers or citizens learn to make distinctions and decisions based on identity and behavior [just like in real life] rather than size and color. HIGH GEAR can be worn with clothing on top, so that scenarios can be taken to another level of reality. Also, F/x weapons and other training paraphernalia can be worn with our gear. [See photos].
10. ENVIRONMENTAL AUTHENTICITY:
Oversize suits do not allow training in realistic environments like vehicles, elevators, small rooms etc. HIGH GEAR is a great FTX suit for isolation drills, cuffing resistance training, weapon retention drills, etc. but it takes scenario training to the next level by allowing creative trainers to take the gear into realistic environments like elevators, cars, corridors and so on.
For more information, please visit Blauer Tactical Systems at www.TonyBlauer.com